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Sarah Gyger.DAT
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1994-10-13
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22KB
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4,459 lines
Sarah Gyger
ABH:Characters
1100
12
22
5
30
350
1/Yes/No
1/Yes/No
1/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(30,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -5,0,5; Pause; Jump A;
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Anim 1,(75,2)(76,2)(77,2)(78,2)(108,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
4
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1/System Animation
*
*
*
*
0
*
*
10
Anim 1,(79,2);
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1/System Animation
*
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2
Anim 1,(79,2)(80,2)(81,2)(82,2)(83,2)(84,2)(85,2)(86,2)(87,2)(88,10);
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1/System Animation
*
*
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0
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28
Anim 1,(79,1)(89,1)(90,1);
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1/System Animation
*
*36
*
*
0
*
*I
3
Anim 0,(91,2)(92,2)(93,2);
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1/System Animation
*
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6
Anim 1,(79,1)(94,2)(95,2)(96,2)(96,2)(96,2)(96,2)(96,2)(96,2)(96,2)(96,2)(96,2)(96,2)(96,5)(95,5);
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3/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
300
-13
2/No/Yes
I
35
Anim 1,(98,1)(99,1)(100,1)(101,1)(102,1)(103,1)(104,8);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
180
13
2/No/Yes
543B
14
Anim 1,(79,2)(107,2)(79,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,1; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
5 5
6
Anim 1,(24,1)(25,2)(52,1)(53,2)(24,1)(25,2)(16,1)(61,1)(62,1)(63,1)(64,1)(65,1)(66,1);
7
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
170
100
13
1/No/Yes
7 3B
16
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
0
Anim 1,(105,32);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,20; Pause; Jump A;
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105
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20
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1/Special Additional
180
320
13
1/No/Yes
*
32
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
0
Anim 1,(97,2)(107,2)(97,2)(107,2)(97,2)(107,2)(97,2)(107,2)(97,2)(107,2)(97,2)(107,2)(97,2)(107,2);A: If R0=0 Jump B;C: If R0=4 Jump D;E: If R0=8 Jump F;G: If R0=12 Jump H;I: If R0=16 Jump J;K: If R0=20 Jump L;M: If R0=24 Jump N;Pause; Jump A;B: Move 50,0,1; Pause; Jump A;D: Move -100,0,1; Pause; Jump A;F: Move 100,0,1; Pause; Jump A;H: Move 100,0,1; Pause; Jump A;J: Move -100,0,1; Pause; Jump A;L: Move -100,0,1; Pause; Jump A;N: Move -100,0,1; Pause; Jump A;
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1/Special Additional
300
-13
2/No/Yes
*
28
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
0
Anim 0,(6,4)(5,4)(4,4)(3,4)(2,4)(1,4);A: R0=0; Move-5,0,1; Pause; If J1=4 Jump A;Anim 0,(1,4)(38,4)(39,5)(38,4);
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1/System Animation
*
*
*
*
0
*
*7
2
Anim 1,(16,3);
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1/System Animation
*
*55
*
*
0
*
*8
3
Anim 0,(15,2)(14,2)(13,2)(12,2)(11,2)(10,2)(9,2)(8,2);
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1/System Animation
*
*56
*
*
0
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16
Anim 1,(7,3);
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1/System Animation
*
*
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0
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3
Anim 1,(7,2)(17,10)(16,2);
6
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1/System Animation
140
*
*
*
-13
1/No/Yes
*H
14